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Host autoassignment ipv6 » Historial » Revisió 3

Revisió 2 (Victor Oncins, 22-11-2012 10:55) → Revisió 3/7 (Victor Oncins, 22-11-2012 11:01)

h1. Auto-assignment Autoassignment of IPv6 host-oriented prefixes and collision estimation 

 One of the desired features is qmp nodes are able to offer native IPv6 addressing to final hosts. IPv6 based networks usually assign /64 prefix to each host-oriented interface, subnetted from a bigger /48. This implies the nodes have 2^16 possible /64 prefixes to auto-assign. 

 If we want to use MAC address numbering as a mapping value, we'll need a mapping function from 48 bits of MAC to 48 bits of IPv6 prefix. 

 According to this auto-configure addressing philosophy, we deduce that is impossible to avoid  
 the election of the same prefix /64 (collision) by one or more network interfaces. 

 Thus the collision probability is greater than 0 if more than one network interface is auto-addressed. Anyway, we 
 could calculate this probability and then estimate the maximum number of network interfaces that can be auto-addresses with  
 a probability collision less than certain value. 

 Let l as the last l-LSB of a MAC address, where 1<=l<=24. We left the first 24 bits from OUI. Thus we have a k=2^l possible endings. If  
 we have in the network N different OUI we'll have p=N*2^(24-l) possible MAC addresses for each possible ending. Obviously n=k*p is the  
 total space of possible MAC present in a network. If the network randomly includes two or more MAC with the same l-bit ending from  
 different OUI we'll have a collision, i.e. the same IPv6 /64 prefix will be auto-assigned on different network interfaces. 

 If we select randomly m < k interfaces (MAC addresses) from N OUI, we obtain  

 n!/m!n-m! 

 different combinations without replacement. This set of m MAC addresses will contain all its MAC addresses with different l-bits ending. These  
 combinations will generate /64 prefixes without collision. The number of combinations with all different ending is 

 k!/m!k-m! * p^m 

 thus the non-collision probability is 

 Pĉ(m) = k!/n!*n-m!/k-m! * p^m 

 If only one interface is present in the network Pĉ(1) = kp/n = 1, i.e. the collision is impossible. 
 We can now calculate the maximum number M of interfaces such that the probability of collision was less than certain value. The following table 
 shows this number for a maximum collision probability of 4%. 

 Prefix  	 l 	 M for N=2 	 M for N=20 	 M for N=200 
 ---------------------------------------------------- 
 /51 	 13  	 27 		 27 		 27 
 /50 	 14  	 38 		 38 		 38 
 /49 	 15  	 53 		 53 		 53 
 /48 	 16  	 74 		 74 		 74 
 /47 	 17  	 105 		 104 		 104 
 /46 	 18  	 148 		 147 		 147 
 /45 	 19  	 210 		 208 		 208 
 /44 	 20  	 298 		 294 		 294 
 /43 	 21  	 428 		 416 		 415 
 /42 	 22  	 627 		 520 		 587 
 /41 	 23  	 957 		 839 		 830 
 /40 	 24  	 1656 		 1202 		 1174 

 We note that the variation of M with the number of OUI is very small. Thus the maximum number of interfaces in a /48 network with a collision 
 probability 4% is 74. Hi